A Brief Rules Interlude From Ye Olde GM
We've played a handful of sessions now, and a very few rules clarifications and additions have come up. First, I'll note the changes to the rules we're using here, in this post. Second, I am creating a Rules page, that will have most of the information in our existing rules post, plus these additions. So, if you're reading this after the blog has run for a while, just know that before this post existed, there was no 'Rules' page. The 'New' Rules: Healing of serious injury. Cleric healing spells are able to heal serious injury, within 'reasonable' limits, for each Hit Die of healing they would roll. So, a 1HD Lesser Healing could either heal 1 broken leg, burned leg, paralyzed leg, etc, OR do 1HD of healing. Ergo, a healer would need to expend multiple spells to heal multiple serious injuries. This does not heal things that aren't there... If you lost a leg, you would require a spell of regeneration, or some altogether darker magic. Knights...